Eight little arms.
One soft heart.
A very squishy hello.
Pinch. Pull. Let go.Pick an arm. There are eight.
A little octopus made of jelly. Eight tapered, curling arms are joined to a plump translucent mantle. Every arm is its own elastic volume, with two rows of tiny concave suction cups.
Elastic edge constraints and tetrahedral volume preservation run at a fixed 120 Hz. The arms are softer and less damped than the mantle. Cups and eyes follow the deforming surface. Their motion comes from elastic constraints, not a looping animation. Ground contact is simulated; arm-to-arm self-collision is not. Density determines mass and energy readouts; the stiffness label is a nominal material-study scale, not a calibrated physical measurement.
WebGPU / WGSL · back-face thickness · refracted light · studio reflections · soft contact shadows.
N to nudge · Space to pause · R to reset.
Mouse and touch both work.
Right-drag to orbit · Scroll to zoom.
O to turn the view.